











|
Talkers
are a multi-user service provided over telnet connections. Talkers are
very much like MUDs, IRC, and Chat Rooms. Talkers are more than just a
chat room however, they are a complete communication system. Talkers are
composed of several chat rooms, that you can virtually travel though and
join in conversations. Talkers run in real-time, meaning that when you
hit your enter key, whatever you have typed immediately interacts with
whoever else you're on the talker with.
What's
the difference between a talker and a chat line? There is no difference.
Chat lines (chatlines, or chats) are the same thing as a talker. However,
some "chat services" on the Internet work through your web browser. This
makes them slow and cumbersome unless you have a high speed connection
to the internet and a very fast computer. Talkers however, work well on
any computer with a Telnet program. Note that you can access the Emerald
Isle using your web browser because EI provides a Java program that you
can telnet from.
Unlike
MUDs which are actually on-line role-playing games where you get a character
and go around slaying monsters, talkers are designed primarily for talking.
As talkers have evolved, they have added games (online poker for example),
capitalism, and a variety of things to make the talker experience fun.
The Emerald Isle talker supports capitalism--users earn money and then
buy things in the store or gamble their earnings. You can buy your own
personal chat room, or perhaps some other sort of enhancement for your
account.
Most
talkers break users up into ranks. The Emerald isle has 8 ranks. 4 of
which are user level ranks, and 4 which are Wizard level ranks. Depending
what rank you are, you are given more commands and special things you
can do on the talker. At the bottom of EI ranks, is a TouRist. Users
are promoted to the ViSiTor rank when they configure their account (this
is done automatically when you connect for the first time). As a ViSiToR,
you can gamble, and a number of other things. Once you set everything properly
you become a CiTiZen. After 3 days of total login time, users are auto-promoted
to iSLaNDeR rank. iSLaNDeRs are the top level users. They have all user-level commands, and a few system level
commands. iSLaNDeRs can search the user-name database and get general
low-level information about the talker (uptime, users on, ports, etc.),
and can become invisible. Being invisible keeps users that are a lower
rank than yourself from seeing you, and can be worthwhile for privacy.
Wizards
are responsible for keeping a talker running smoothly. They have the ability
to ban malicious users, or just temporarily handicap them so they can't
use the talker. Wizards also can promote, or demote a user at will. Usually,
a wizard will not promote a user outside of the guidelines set in .rank,
except as a temporary promotion that lasts until the user disconnects.
Wizards are selected for the way they treat other users, and for helping
other users. Normally by asking to become one, you eliminate the possibility
of being chosen as one. In ascending order of power the wizard ranks are:
DePuTy, oFFiCer, MaYoR and GoVeRNoR.
Privacy
is a key issue on talkers. People who use talkers usually go by an alias,
as opposed to their real name. There are two reasons for this: 1) there
is a lot of competition for real names; and 2) using an alias provides
anonymity. Some talkers have "gatecrash" code. This basically permits
the owners, and high ranking users on the talker break into your room
and see what you are saying (against your will). The Emerald Isle DOES
NOT HAVE GATECRASH CODE. The owners of EI removed this feature from
the talker to respect users' privacy. Who has access to see what is said
in a room is determined by the rooms privacy setting. Public rooms are
open to the public. Non-public rooms can be made private by any user,
and then nobody can see what is being said inside the room unless invited
in. The Emerald Isle values privacy, and respects your rights to have
a private conversation. As a user on EI, you are not required to disclose
any personal information you don't want to. Here is a quick chart of room
privacy levels on EI:
- FIXED PUBLIC
-- A public room which is NEVER private.
- FIXED PRIVATE
-- A fixed-private room is private, meaning people cannot just wander
in. However, all wizards can enter a fixed private room at will. The
Jail-Cell, where malicious users are arrested and placed is an example
of a fixed private room.
- PUBLIC --
A public room that can be made private using the .private command.
- PRIVATE
-- Nobody can enter the room w/o being invited by someone already in
the room.
- FIXED PERSONAL
-- The strongest form of privacy on EI. Nobody can enter unless the
room's owner is online and has invited them.
- WIZARDS ROOM
-- A wizard's personal room. Users cannot enter unless invited in by
the wizard who owns the room.
A
talker has a map, and rooms are connected in a specific pattern. To get
from one room to another, you must travel a specific path. For example,
in your house, to get from the kitchen to the garage, you might have to
first go through the living room. On a talker, you would issue two commands,
one to .go living room, then .go garage. Teleportation is
the ability to traverse rooms that are not directly connected. All wizards
can teleport into any room (except private rooms). Users who save up enough
money can buy a horse carriage, which enables them to teleport.
Talkers
always follow a theme. The theme of a talker is decided by the talker's
owners, and vary as far as the imagination will go. The Emerald Isle is
a talker based on the theme of having fun and talking to friends. The
map, rooms, and layout of EI are based on the town of Kodiak, Alaska.
There
are 3 major flavors of talkers: EW-Too; Iforms; and NuTS. The Emerald
Isle is a NuTS based talker, but has an EW-Too mode. EW-Too mode is preferred
by novice users, and old-time MUD'ers because it has a command prompt.
In NuTS mode, you have no prompt, and what you type is automatically said
in the current room. For example, If I typed "Hello" in NuTS mode, the
whole room would see:
tHuNdEr says: Hello
However, to say something
in EW-Too mode, I must first type the command say: "> say hello". There
are a number of commands in a talker. In NuTS mode, these commands always
are preceded with a period. For example, to see who is connected to the
talker, you would type .who. In EW-Too mode, you don't use the preceding
period.
|